#include "PointStruct.h"

PointStruct::PointStruct()
{
}
int PointStruct::index() const
{
    return m_index;
}

void PointStruct::setIndex(int index)
{
    m_index = index;
}
int PointStruct::address() const
{
    return m_address;
}

void PointStruct::setAddress(int address)
{
    m_address = address;
}
int PointStruct::valueType() const
{
    return m_valueType;
}

void PointStruct::setValueType(int valueType)
{
    m_valueType = valueType;
}
int PointStruct::defaultValue() const
{
    return m_defaultValue;
}

void PointStruct::setDefaultValue(int defaultValue)
{
    m_defaultValue = defaultValue;
}
QString PointStruct::name() const
{
    return m_name;
}

void PointStruct::setName(const QString &name)
{
    m_name = name;
}
QString PointStruct::zoneName() const
{
    return m_zoneName;
}

void PointStruct::setZoneName(const QString &zoneName)
{
    m_zoneName = zoneName;
}
QString PointStruct::deviceType() const
{
    return m_deviceType;
}

void PointStruct::setDeviceType(const QString &deviceType)
{
    m_deviceType = deviceType;
}
QString PointStruct::funcType() const
{
    return m_funcType;
}

void PointStruct::setFuncType(const QString &funcType)
{
    m_funcType = funcType;
}
int PointStruct::deviceIndex() const
{
    return m_deviceIndex;
}

void PointStruct::setDeviceIndex(int deviceIndex)
{
    m_deviceIndex = deviceIndex;
}
int PointStruct::max() const
{
    return m_max;
}

void PointStruct::setMax(int max)
{
    m_max = max;
}
int PointStruct::min() const
{
    return m_min;
}

void PointStruct::setMin(int min)
{
    m_min = min;
}
QList<int> PointStruct::intList() const
{
    return m_intList;
}

void PointStruct::setIntList(const QList<int> &intList)
{
    m_intList = intList;
}
QMultiHash<QString, int> PointStruct::valueTable() const
{
    return m_valueTable;
}

void PointStruct::setValueTable(const QMultiHash<QString, int> &valueTable)
{
    m_valueTable = valueTable;
}













